Play Pac Man 2
Pac-Man 2 is an unusual multi-scrolling action/puzzler that's crammed with tricky brainteasers. Don't worry, retro-arcade purists, you'll discover classic Pac-Man in here someday, but until then, get up close and personal with an original arcade star.
In the game PacMan 2 Player, you can control both PacMan and the ghost. A player who is playing as PacMan must eat as many cherries as possible and not get caught by a ghost. Use arrows to control PacMan and WASD to control the ghost. Score 6 points in 180 seconds. Pac-Man 2 - The New Adventures is a fun online Classic game that you can play here on Games HAHA. If you enjoyed this game and want to play similar fun games then make sure to play Pac-Mania, Pac-Man or Ms. Pac-Man or just go to the Classic games page. Pac-Man 2 - The New Adventures has been played multiple times and is another one of the many. Doodle for 30th Anniversary of PAC-MAN. Google homepage, May 21, 2010. PAC-MAN Championship Edition 2 features the option to play with the Round 256 bug for die-hard fans to enjoy and has customizable sound settings.
Glum about Gum
You and Pac-Man must solve various puzzles to burst the Ghost Witch's plans to steal all the bubble gum from Pac-City's kids! Your dizzyingly diverse challenges range from milking a cow to sabotaging a Ghost-making machine.
Namco's imaginative Char-acter Guidance Interface (CGI) enables you to interact with the Man by shooting objects (including him) with a slingshot or by pointing an onscreen cursor.
Communication Is Everything
The CGI controls work like a charm, but you don't always get the on-screen response you'd like. That's because Pac-Man responds according to his mood, and, yes, sometimes he's not in the mood!
In addition to tackling some genuinely obscure puzzles, part of your challenge is getting into Pac-Man's head to control him. For instance, Pac- Man ignores you if you make him mad by shooting him too often or if you make him sad by nailing his animal buds.
Your Pac pal provides plenty of funny feedback, thanks to great graphics and serviceable sounds. The sharp visuals make it clear that Packie's directing his anger, sadness, or joy right at you (he even 'taps' the screen to get your attention). His goofy, intentionally unintelligible Pac language is in tune with the graphics, so it's almost understandable. However, the simple music's simply snoresville.
Welcome Pac
Playing with Pac-Man as your pal rather than just as a sprite is definitely an acquired taste. The low-speed actions best suited for kids with plenty of curiosity, intermediate puzzle players looking for an unusual challenge, and old-timers who just want to party with Pac-Man. Pac-Man is back, man!
- In Mission 3, the manhole cover in the city leads to a hidden level. The leaking lire hydrant is the key.
- Shoot everything. Sometimes it even pays to shoot Pac- Man, just to make him mad enough to reveal certain items.
- Always be kind to animals, except the Crow. Avoid the cat and the Dog.
- In Mission 2, Pac-Man must be happy to pick the Mountain Flower. Don't let him walk off the cliff! To exit the level, find a bunny.
Pac-Man 2: The New Adventures | |
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Developer(s) | Namco |
Publisher(s) | Namco |
Composer(s) | Katsuro Tajima |
Series | Pac-Man |
Platform(s) | SNES, Sega Genesis |
Release | SNES
|
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Pac-Man 2: The New Adventures, known in Japan as Hello! Pac-Man (ハロー! パックマン, Harō! Pakkuman), is a side-scrollingadventure game in the Pac-Man series. Instead of being a maze game like the majority of its predecessors, Pac-Man 2 incorporates light point-and-click adventure game elements. It was produced and published by Namco for the Super Nintendo Entertainment System (SNES) and Sega Mega Drive/Genesis systems, and was released in 1994 by Namco. The game borrows its structure and certain elements from Pac-Land, and also appears to contain certain elements from the animated series, such as Pac-Man's family and a main villain commanding the ghosts.
Gameplay[edit]
Pac-Man 2: The New Adventures is a graphic adventure game, a vast departure from its predecessors. Players assume the role of Pac-Man as he must carry out different quests given to him by other characters. Many of these involve retrieving a specific item, such as a bottle of milk or a flower. Unlike other adventure games, players cannot control Pac-Man directly, who will wander and interact with the in-game world at his own pace.[2] Instead, players use a slingshot to guide, or 'influence', Pac-Man to his destination or to attract his attention towards a specific object.
In each quest, the player will need to solve puzzles to progress. The solutions to these puzzles are based on Pac-Man's moods, which differ based on the player's actions. For example, the player can shoot down an apple from a tree, which Pac-Man will eat and makes him happier, while shooting Pac-Man in the face will make him irritated or depressed. Pac-Man's moods will also determine how cooperative he becomes; for instance, making Pac-Man too happy will cause him to become smug and cocky, and as a result less willing to follow the orders of the player. Some sections of the game follow Pac-Man riding on a hang glider or in a minecart through 'chase' scenes, which require fast-reflexes from the player. Pac-Man may sometimes encounter his enemies Blinky, Pinky, Inky, and Clyde, where he will immediately become frightened and run around the screen. Feeding Pac-Man a Power Pellet, stored in an inventory at the bottom corner of the screen, will transform him into Super Pac-Man and allow him to eat the ghosts. If the player visits the arcade, they can play the original Pac-Man. Finding three game cartridges will allow them to play Ms. Pac-Man in the SNES version, or Pac-Jr. in the Sega Genesis version.
Plot[edit]
After an introductory sequence in which Pac-Man introduces himself and the game's mechanics, the plot unfolds as a loosely connected series of misadventures stemming from Pac-Man's quest to complete tasks for his family, all while the ghosts and their mysterious leader plot to destroy him. Pac-Man is first tasked with finding milk for Pac-Baby, which he procures from the local farm. Sometime after, Pac-Man is asked by Ms. Pac-Man to pick a special flower for Lucy, a friend of Pac-Jr's for her birthday. Pac-Man is given a trolley ticket which he uses to venture into the nearby mountains, hang-gliding and dodging ghosts and boulders as he searches for the flower. Upon returning home with the flower, Pac-Man is exasperated to find that Lucy's party has already started and that she has already been given another flower. Sometime after, Pac-Jr comes home crying and tells his dad that his guitar was stolen by ghosts while he was in Pac-City. Pac-Man is given a train ticket to travel to the city, where he meets a man selling balloons, and takes on a disgruntled security guard to get the guitar back. In the final segment of the game, Pac-Man discovers from a news report that the ghosts are stealing ABC gum from children all over Pac-City, at which point the Ghost Witch of Netor takes over the broadcast and challenges Pac-Man to face her and her newly created Gum Monster. He sets off to work his way through the abandoned factory where the monster is being created. The game culminates in a final battle between Super Pac-Man and the Gum Monster. After the Gum Monster's defeat, the Ghost Witch and her minions flee, and Pac-Man is congratulated by the town and his family as a hero, except that he did not save their ABC gum.
Reception[edit]
Publication | Score |
---|---|
PlayStation Magazine (JP) | (SNES) 23.9/30[3] |
Play Pac-man 2
The game received mixed to positive reviews when it was first released. GamePro held that on the one hand the game is innovative, intriguing, and sometimes fun, but on the other hand the inability to control Pac-Man directly can be annoying and the game sometimes makes one wish for the simplicity of the original Pac-Man.[4] Their review of the Genesis version was more positive. While the reviewer acknowledged that the gameplay is 'an acquired taste', he wholeheartedly approved of the innovative challenge, and also praised the game's humorous animations and gibberish voicing.[5] In November 1994, Famitsu magazine's Reader Cross Review gave the Super Famicom version of the game a 7 out of 10.[6]
Entertainment Weekly gave the game a C- and wrote that 'Of course, there's nothing wrong with updating old boomer faves, but some games don't translate as well as others. The original Pac-Man, for instance, was wonderfully algebraic in its simplicity: An animated yellow dot scoots around a maze, gobbling up (or running away from) pursuing ghosts. Pac-Man 2: The New Adventures is a Super Mario-type action game hampered by what Namco calls its 'character guidance interface.' Players can't control Pac directly: they influence his actions by calling attention to obstacles. Sound frustrating? It is. I needed a dozen tries just to figure out how to play this game.'[7]
References[edit]
- ^Nintendo staff. 'Super NES Games'(PDF). Nintendo. Archived from the original(PDF) on June 14, 2011. Retrieved September 24, 2011.
- ^Life, Nintendo (26 November 2015). 'Review: Pac-Man 2: The New Adventures (Wii U eShop / SNES)'.
- ^超絶 大技林 '98年春版: スーパーファミコン - ハロー!パックマン. PlayStation Magazine (Special) (in Japanese). 42. Tokuma Shoten Intermedia. 15 April 1998. p. 364. ASINB00J16900U.
- ^'ProReview: Pac-Man 2: The New Adventure'. GamePro (62). IDG. September 1994. p. 96.
- ^'ProReview: Pac-Man 2'. GamePro (66). IDG. January 1995. p. 47.
- ^読者 クロスレビュー: ハロー! パックマン. Weekly Famicom Tsūshin. No.309. Pg.39. 11–18 November 1994.
- ^'Pac-Man 2: The New Adventures'. ew.com.
External links[edit]
- Pac-Man 2: The New Adventures at GameFAQs